Sep
23
2011
8

EasyAGAL – Macros and Aliases

In this article I’ll show you how you can create and use a library of macro functions written with EasyAGAL. The more macros we have to work with, the more AGAL can begin to feel like a higher level language…

Written by barliesque in: AGAL,AS3,Molehill | Tags: , , , , , , , , , ,
Aug
30
2011
15

Introducing EasyAGAL

I decided to write a small library that would assist in writing AGAL shaders, just as easily as writing ActionScript. So, now I get: Code completion and hinting, far more readable code, as well as some dynamic coding advantages… Download EasyAGAL from GitHub.

Written by barliesque in: AS3,Molehill | Tags: , , , , , , ,
Jan
14
2009
0

Textured Vectors

Just a little experiment for an upcoming animation project. The usual flat cartoony vectors just wouldn’t be right, so I was playing with layering textures with gradients designed to simulate 3D. I’m pretty excited about the results…

Written by barliesque in: Animation | Tags: , , , , , ,
Dec
28
2008
49

Make an AS3 Flash Component with Custom UI Controls

I’d nearly given up the whole idea, having searched all over the internet only to find dozens of others asking the same questions I’d had, but no one was delivering the answers. Or not all the answers, at any rate… In this article, I’ll give you a tour of the code for a simple component and its control panel, with notes on how to make your own components.

Dec
20
2008
0

Flash Developer in the Bowler Hat

My new portfolio site is finally ready for public viewing. The design of the site is an homage to one of my favorite artists, the Belgian surrealist RenĂ© Magritte. Even if you’ve never heard the name, you’ve probably seen his most famous image…

Oct
03
2008
6

The trouble with getBounds()

Keeping tabs on the exact position and dimensions of an object on the stage gets tricky when masks are involved. None of Actionscript’s native commands provide reliable results. Here’s an alternate solution…

Written by barliesque in: AS3 | Tags: , , , ,

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